Space Wars

"Shoot through waves of enemies, the ending is nowhere in sight and so is your bravery Captain!!". Fight through waves of enemies, while defending yourself from the enemies' ships, which come in a fleet.

Project Summary-

  • Used Scriptable Objects for storing info about various enemies
  • Worked with definitive Enemy Trail for the first time
  • Used prefabs to make different enemies
  • Made Camera shake effect whenever player is hit/destroyed

Snakes!

Who doesn't know the classic snake game which was so prevalent in India, and on every device around 2000s. I have tried to build the same experience but with a zing of modern twist.

Some details about the project-

  • This is the upgraded version of the childhood snake game.
  • This game is a full-fledged local co-op experience with lots of fun.
  • Implemented power-ups like speed boost, score boost and shield.
  • Implemented the entire game loop along with the scoring system and win/lose condition.

Think Before You Tap

A game where you destroy to complete tasks. But beware! senseless destroying will lead to losing stars. Thus, a counter-part of Brain It On! where you destroy to get the gears going instead of making.

Some details about the project

  • The project is my own original idea along with assets and game design.
  • This is a simple one-tap puzzle game where you destroy objects to complete levels.
  • Implemented level unlock system with cool level design.
  • Published on the play store along with proper screenshots and game documents

Merchant Dilemma

What if the Merchant who was intended to make many profits, gets a limit(curse) placed for his greed on him? He can carry only a single package throughout the game, but if he is lucky he might unlock one more spot with your help!! Come along! on a Merchant's adventure where dilemma is rising .

Some details about the project

Highlights- MVC Design Pattern, Observer Pattern, Singleton Pattern

  • The project is my own original idea, made as a internal OutScal GameJam project.
  • It is a 2-D RPG,where merchant finds a way to cure his curse.
  • Implemented Generic Singleton
  • Implemented MVC design pattern for the merchant.
  • The Merchant is instantiated in scene, so as to avoid load on commit.
  • Implemented Observer Pattern, to trigger various functions for the events

Castle Escape

2-D RPG, fast-paced action game, where you try to escape the castle facility while dodging threatening traps, and killing enemies beyond comprehension.

Some details about the project

Highlights- Singleton, TileMaps

  • Implemented and greatly used TileMaps
  • Used LayerMask overlay for enemy patrol
  • Made Enemies, which patrol on the level.
  • Implemented Singleton.

Projectile Rush

An easy going hypercasual game, where an auto-generated projectile moves to and fro from you. Time it right and you will be able to score higher everytime.

Some details about the project

Highlights- Singleton, Reusable GameObjects,3-D, Physics , 3-D Maths

  • Worked with Line Renderer for the first time
  • Implemented the projectile path through game maths and physics
  • The game is Hypercasual
  • Implemented Singleton
  • Platforms are resuable
  • Implemented Namespaces for better modularity of the code.

End Note

I hope you liked the platter I presented you with! And this is not the end, many more projects are on the way!!